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Roplays Roplays / Dev Portal
Early Access · Developer Platform

Build games. Reach players. Grow Fast.

Publish your Unity WebGL or HTML5 game on Roplays — real players, Rops earnings, achievements, social layer. Live in under 48 hours.

Scroll
0h
Average review time
0%
Revenue share to you
$0
Cost to publish
0d
Payout cycle
What You Get

Built in. Live on day one.

Every feature below activates the moment your game goes live — no wiring, no config, no extra cost.

01

Rops Integration

Your game earns every time a player spends Rops. We handle the currency layer — you get monthly deposits.

Monetization
02

Achievement System

Full achievement infrastructure with one SDK call. Players get notified — you get retention. Zero backend setup.

Engagement
03

Live Analytics

Plays, sessions, revenue, retention — tracked from launch. One dashboard. No instrumentation required.

Insights
04

Social Infrastructure

Friends, invites, activity feed — all built into every player account. Organic installs are built into the platform.

Distribution
05

Featured Placement

Top-performing games earn editorial spots on the homepage and category pages. Merit-based — not paid.

Visibility
06

Dev Support

Real humans. Fast replies. Direct access to our team for SDK help, integration questions, and launch support.

Support
How It Works

Four steps to live.

01

Submit

URL or ZIP. Icon. Description. Five minutes, max.

02

Review

We test it. Check compliance. ~48 hours average.

03

Go Live

Dedicated page. Category listing. Traffic from day one.

04

Earn

Ads + Rops revenue. Monthly payouts to your account.

SDK in Active Development

One prefab.
The whole platform.

Add RoplaysManager.prefab to your scene. Auth, Rops, achievements, friends, and analytics auto-initialize — no setup required. Early partners get SDK access now.

Unity WebGL C# Native Editor Stubs Auto-Init
Get SDK Access
GameManager.cs — Roplays SDK Integration
// ─────────────────────────────────────
// STEP 1: Add RoplaysManager.prefab to
// your scene. SDK inits on Start().
// No manual code needed for auth.
// ─────────────────────────────────────

void Start()
{
  // Profile ready — use player data
  RoplaysManager.Instance.OnProfileLoaded
    += user =>
    {
      Debug.Log("Hi " + user.username);
      Debug.Log("Country: " + user.country);
    };

  // Achievement unlocked — track result
  RoplaysManager.Instance.OnAchievementSaved
    += r => Debug.Log(r.success ? "Unlocked!" : r.message);
}
// ─────────────────────────────────────
// STEP 2: Call SDK from anywhere
// ─────────────────────────────────────

// Unlock an achievement
RoplaysManager.SaveAchievement("first_win");

// Get the logged-in player's info
string name = RoplaysManager.GetUsername();
string avatar = RoplaysManager.GetAvatarUrl();
int pts = RoplaysManager.GetTotalPoints();

// Load friends list
RoplaysManager.LoadFriends();

// Send a game invite to a friend
RoplaysManager.SendGameInvite(
  friendId, "your-game-slug",
  "Game Name", iconUrl
);
Ship It

Ready to see your
game on Roplays?

The form takes under 5 minutes — a playable link or ZIP, an 800×800 icon, and a description. Our team replies within 48 hours, every time.

View Guidelines
FAQ

Common questions.

ZIP archives (Unity WebGL export), standalone HTML5 builds, and hosted playable URLs. Bundle all dependencies inside the ZIP for fastest review — avoid external CDN links not included in the build.
Average is ~48 hours. More complex submissions may take a bit longer. You'll always get an email — whether it's approved, needs a fix, or is rejected with a clear reason. No black box.
Two channels: in-game ads (auto-served by our network, revenue split with you) and Rops — our in-platform currency. Players spend Rops in your game via the SDK. Both pay out monthly.
Most common: non-playable link, missing fields, unlicensed assets, or guideline violations. Every rejection comes with a specific explanation so you can fix and resubmit — we want you to ship.
None. Publishing is entirely free. We make money when your game does — through ads and Rops — and share that back. No upfront fees, listing costs, or subscriptions ever.
Actively in development. Email Dev@Roplays.com to join the early access list — you'll hear from us before the public launch and get hands-on integration support from our team directly.