DontMove
DontMove is a timing game built around a simple rule: move only when it is safe. An NPC turns around to watch the play area, and being caught moving at the wrong moment triggers the gunner beside him.
Reading the watcher
The challenge is not complicated movement but restraint. You need to notice when the watcher turns away, use that short window to make progress, and stop before he looks back.
Mouse or touch input keeps the interaction simple, so most mistakes come from timing rather than the controls themselves.
How to last longer
- Wait for a complete turn instead of moving as soon as the animation starts
- Use short bursts of movement so stopping is easier
- Watch the NPC rather than focusing only on your own position
DontMove works because the rule is obvious while the pressure comes from deciding exactly when not to act.
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